Stardew Valley Combat Guide
Stardew Valley features a relatively basic combat system. While exploring certain areas of the game, you may run into monsters that are capable of hurting you. This guide covers just about everything you need to know about what to expect with combat while playing Stardew Valley.
Combat Information
Swinging a weapon or scythe does not cost energy, but axes and pickaxes do; never use your axe or pickaxe to fight an enemy.
Stats
Weapons and food sometimes have an effect on combat. These stats include weight, speed, critical attack power, defense, and immunity.
- Weight - affects the distance an enemy is knocked back.
- Speed - affects how fast the player moves
- CRIT Power - affects how hard the player's critical strikes hit.
- Defense - affects how much damage the player takes.
- Immunity - affects the time a debuff is applied to the player
Blackout/Death/Knock Out
If you hit points are reduced to zero, you will blackout; a villager will find you and either wake you up or send you to the doctor, Harvey.
Death/blackout is very costly. Whenever you blackout, you have a chance to lose a random number of items in your inventory (including your weapon) and a somewhat random amount of gold. In the mines, you will forget a random amount of levels (normally 5-10 levels), effectively wiping away some progress in the mines.
Combat Areas
Luck has a small impact on combat areas (Lucky Lunch, Pumpkin Soup, Spicy Eel, and Fried Eel); luck provides more ore veins, item drops, and the chance of ladders/holes.
The Mines
The mines are located in the northeast part of Stardew Valley and can be accessed after the 5th day of your first spring. Rocks can be mined for stone and it's possible to find ore of various types while exploring the mines. After reaching the bottom of the mines (level 120), you are rewarded a Skull Key that grants access to the Skull Cavern.
The elevator allows the player to quickly travel to levels in 5 level increments (1, 5, 10, ..., 120). A minecart can be unlocked at the community center that allows fast travel between the mines, town, bus stop, and quarry (also unlocked in the community center).
Skull Cavern
Skull Cavern is located in the northwest part of Calico Desert. Upon the first time of entering it, Mr. Qi offers a reward of 10,000g after reaching level 25. It has more difficult monsters, but offers much better rewards, like iridium ore (the monsters have a chance of dropping iridium bars, too).
Bring lots of food because the monsters hit really hard (cactus fruit found in the desert works well), some bombs to kill mummies, and maybe a warp totem to get back home if it gets too late (or dangerous!).
Skull Cavern does not have an elevator, so the player will need to decend from the first floor every time, but there is a chance of finding a hole that allows the player to drop multiple levels (and does a little bit of damage).
Combat Professions
Stardew Valley has 6 combat related professions. The professions essentially break down to luck vs consistency.
Level | Option | Option | ||
---|---|---|---|---|
Level 5 | Fighter - All attacks deal 10% more damage. +15 HP | Scout - Critical strike chance increased by 50%. | ||
Level 10 | Brute - Damage is increased by 15%. | Defender - HP is increased by 25. | Acrobat - Cooldown on special moves is cut in half. | Desperado - Critical hits are deadly. |
These professions are largely a coinflip, with the only poor choice being Defender. Fighter > Brute has a slight edge over Scout > Desperado, but both profession choices are fine. Acrobat is good if you use special attacks, but I have found that special attacks are pretty marginal right now.
Weapons
There are three melee weapon choices and one ranged weapon choice in Stardew Valley.
Swords
Sword are the most common weapon type and the weapon of choice for most people in Stardew Valley. It is strongly suggested that you get down to level 90 in the mines as quickly as possible to get the Obsidian Edge; once you've completed the Mines, you can find Lava Katana's in the Adventurer's Guild.
Swords (and maces) have a sweeping attack that allows you to attack multiple enemies that are anywhere in front of you (up to 180 degrees or shoulder-to-shoulder).
Weapon | Damage | Stats & Notes | Price | Value |
---|---|---|---|---|
Rusty Sword | 2-5 | Given to you when you first enter the mines | 50g | |
Scythe | 1-3 | Given to you at the beginning of the game; used for farming. | ||
Wooden Blade | 3-7 | 250g | 100g | |
Steel Smallsword | 4-8 | +2 SPD, Mines level 20 reward. | 100g | |
Silver Saber | 8-15 | +1 Defense | 750g | 150g |
Pirate's Sword | 8-14 | +2 SPD | 850g | 200g |
Cutlass | 9-17 | +2 SPD | 1,500g | 200g |
Forest Sword | 8-18 | +2 SPD, +1 Defense; rare drop in the mines | 250g | |
Insect Head | 10-20 | Reward for killing 125 bugs; rare drop from bugs | 300g | |
Iron Edge | 12-25 | -2 SPD, +1 Defense, +3 Weight | 200g | |
Rapier | 15-25 | |||
Dark Sword | 10-30 | |||
Holy Blade | 18-24 | |||
Claymore | 20-32 | -4 SPD, +2 Defense, +3 Weight | 2,000g | |
Templar's Blade | 22-29 | +1 Defense | 4,000g | 300g |
Neptune's Glaive | 18-35 | -1 SPD, +2 Defense, +4 Weight; rare fishing drop | 350g | |
Obsidian Edge | 30-45 | -1 SPD, +10 CRIT Power | 450g | |
Bone Sword | 20-30 | +4 SPD, +2 Weight | 6,000g | 500g |
Yeti Tooth | 26-42 | |||
Steel Falcion | 26-38 | +4 SPD, +20 CRIT Power | 9,000g | |
Lava Katana | 55-65 | +3 Defense, +25 CRIT Power, +3 Weight | 25,000g | 750g |
Galaxy Sword | 60-80 | +4 SPD; Bring a Prismatic Shard to the Three Pillars in the The Desert. | 1,500g |
The sword's special attack is a block.
Note (untested): When you find a Prismatic Shard, it is recommended that you place it in a Crystalarium instead of handing it over to Gunther. Your first copy can be given to Gunther and any additional copies should be saved if you happen to lose your sword.
Daggers
Daggers are fast, low damage weapons that benefit highly from critical strikes. Daggers attack in a jabbing motion in front of you (opposed to a swinging motion like the other two weapons).
Weapon | Damage | Stats & Notes | Price | Value |
---|---|---|---|---|
Carving Dagger | 1-3 | 100g | ||
Iron Dirk | 2-4 | 500g | ||
Wind Spire | 1-5 | +10 CRIT Power, +5 weight | 150g | |
Elf Blade | 3-5 | |||
Crystal Dagger | 4-10 | +50 CRIT Power, +5 weight; Mines level 60 reward | 450g | |
Burglar's Shank | 7-12 | |||
Shadow Dagger | 10-20 | |||
Broken Trident | 15-26 | Found in treasure chests while fishing. | 550g | |
Wicked Kris | 24-30 | Found in crates in Skull Cavern. | 1,500g | |
Tempered Broadsword | 29-44 | |
The dagger's special attack is a quick three strick attack.
Clubs
Clubs are slow, high damage weapons. The wood club and wood mallet can be found in the mines (around levels 40-60) and can make progressing down to level 90 much easier (at that point, you'll want to use the sword, Obsidian Edge).
Weapon | Damage | Stats & Notes | Price | Value |
---|---|---|---|---|
Femur | 6-11 | Found while digging outside the mines. | ||
Wood Club | 9-16 | 100g | ||
Wood Mallet | 15-24 | +2 SPD, +3 weight | 2,000g | 100g |
Lead Rod | 18-27 | -4 SPD | 150g | |
Kudgel | 27-40 | |||
The Slammer | 40-55 | -2 SPD, found below level 40 in Skull Cavern |
The club's special attack is a ground slam that knocks back all enemies.
Slingshots
Slingshots are a rarely used, ranged weapon that uses ammo (rocks or crafted explosive ammo) in Stardew Valley. The Master Slingshot can be used to knock fruit out of trees.
Weapon | Damage | Stats & Notes | Price | Value |
---|---|---|---|---|
Slingshot | 1-3 | Chest at level 40 in the mines | ||
Master Slingshot | 1-3 | Chest at level 70 in the mines |
Clothing
Headwear is currently strictly cosmetic, they provide no combat bonuses.
Rings
A player can wear two of the following rings:
Ring | Effect | Notes | Price | Value |
---|---|---|---|---|
Small Glow Ring | Provides a permanent 5 radius light source around the player. | Stacks with other glow effect rings; found while fishing or above level 40 in the mines. | 50g | |
Glow Ring | Provides a permanent 10 radius light source around the player. | Stakcs with other glow effect rings; found by killing monsters below level 40 in the mines and breaking barrels or boxes in the mines. | 100g | |
Small Magnet Ring | Increases the collection radius by one tile around the player. | Stacks with other magnet rings; found by completing the adventurer's bundle or from fishing. | 50g | |
Magnet Ring | Increases the collection radius by two tiles around the player. | Stacks with other magnet rings; found in the mines level 40-80 and from boxes in the mines | 100g | |
Slime Ring | Prevents damage from small slimes. | Reward from killing 1,000 slimes. | ||
Warrior Ring | Has a chance of giving the Warrior Energy buff after killing an enemy. | Crafted with 10 iron bars, 25 coal, and 10 frozen tear. | ||
Vampire Ring | Heals the player for 2 HP after each enemy kill. | Reward for killing 200 bats. | ||
Savage Ring | Gives a 2 second +2 SPD buff after killing a monster. | Reward for killing 150 void sprites. | ||
Ring of Yoba | Has a chance of providing Yoba's Blessing after being struck by an enemy. | Crafted with 5 iron bar, 5 gold bar, and 1 diamond. | 750g | |
Sturdy Ring | Cuts the duration of negative status effects in half. | Crafted with 10 copper bars, 5 refined quartz, and 10 earth crystal. | ||
Burglar's Ring | Monsters loot table is rolled twice when a monster dies. | Reward for killing 500 dust sprites. | ||
Iridium Band | Combines Glow Ring + Magnet Ring + Ruby Ring | Fishing or crafting with 5 iridium bars, 50 solar essence, and 50 void essence. | 2,000g | |
Amethyst Ring | Increases knockback by 10%. | 1,000g | ||
Topaz Ring | Increases weapon precision by 10%. | 1,000g | ||
Aquamarine Ring | Increases critical strike chance by 10% | 2,500g | ||
Jade Ring | Increases critical strike power by 10% | 2,500g | ||
Emerald Ring | Increases weapon speed by 10%. | 5,000g | ||
Ruby Ring | Increases attack damage by 10%. | 5,000g |
Iridium Band + Burglar's Ring is the best all purpose ring combination of the game; you can swap the Buglar's Ring with another Iridium Band if you'd like.
Stacking two of the same damage rings is not recommended. For example, an emerald ring + ruby ring will provide slightly more damage than ruby ring + ruby ring.
Warrior Energy
Warrior's Energy is an attack buff that provides +10 attack for 5 seconds when you kill an enemy.
Yoba's Blessing
Yoba's Blessing is a defensive buff that provides invincibilty for 5 seconds after getting hit by an enemy.
Footwear
A player can wear one pair of the following footwear:
Footwear | Defense | Immunity | Notes | Price | Value |
---|---|---|---|---|---|
Sneakers | +1 | - | 500g | 50g | |
Rubber Boots | - | +1 | Found on green slimes | 50g | |
Leather Boots | +1 | +1 | Reward from level 10 chest | 100g | |
Work Boots | +2 | - | |||
Combat Boots | +3 | - | 1,250g | 150g | |
Tundra Boots | +2 | +1 | Reward from level 50 chest | 150g | |
Thermal Boots | +1 | +2 | Random drop from the mines | 150g | |
Cowboy Boots | +2 | +2 | |||
Dark Boots | +4 | +2 | 2,500g | ||
Firewalker Boots | +3 | +3 | Reward from level 80 chest | 300g | |
Genie Shoes | +1 | +6 | Fishing treasure; random drop in Skull Cavern | ||
Space Boots | +4 | +4 | Reward from level 110 chest. | 400g |
Defense provides a slightly higher benefits because not all monsters provide negative status effects. Space Boots are best in slot although sneakers or cowboy boots have a better appearance (for "Fashion Valley").
Monsters
You have a chance of encountering the following monsters while going through the mines and Skull Cavern:
Monster | Location | Hit Points | Damage | Notes |
---|---|---|---|---|
Green Slime | The Mines (1-40) Secret Woods |
24 | 5 | |
Duggy | The Mines (1-30) | 40 | 5 | Found in sandy areas; basically a whack-a-mole |
Bug | The Mines (1-30) | 1 | 8 | Drops bug meat, handy for crafting bait for fishing. |
Bat | The Mines (1-40) | 24 | 6 | |
Rock Crab | The Mines (1-30) | 30 | 5 | Looks like a rock; drops crabs for the Crab Pot bundle |
Grub | The Mines (10-30) | 20 | 4 | Kill them before they turn into cave flies. |
Cave Fly | The Mines (10-30) | 22 | 6 | |
Stone Golem | The Mines (30-40) | 45 | 5 | |
Frost Jellies | The Mines (40-80) | 106 | 7 | |
Frost Bats | The Mines (40-80) | 24 | 6 | |
Dust Sprite | The Mines (40-80) | 40 | 6 | Drops coal; travel between levels 55 and 65 to farm these. |
Ghost | The Mines (55-90) | 96 | 10 | |
Skeleton | The Mines (70-80) | 140 | 10 | |
Sludge | The Mines (90-120) | 205 | 16 | AKA Red slimes. |
Lava Bat | The Mines (80-120) Skull Cavern |
80 | 15 | Flying unit |
Lava Crab | The Mines (80-120) | 120 | 15 | Looks like a rock (but does not cast a shadow); drops bombs and crabs. |
Shadow Brute | The Mines (80-120) | 160 | 18 | Counts for "Void Spirit" eradication |
Void Spirit | The Mines (80-120) | 80 | 17 | Casts heal (kill them first) |
Metal Head | The Mines (80-120) | 40 | 15 | Resists knockback |
Squid Kid | The Mines (80-120) | 1 | 18 | Shoot fireballs |
Armored Bug | Skull Cavern | ? | 8 | Cannot be killed; flies in a straight line. |
Big Slime | Skull Cavern | 60 | 5 | Splits into multiple purple slim on death. |
Purple Slim | Skull Cavern | 410 | 28 | Can drop iridium ore. |
Mummy | Skull Cavern | 260 | 30 | Must be destroyed with a bomb after knocking it out. |
Serpent | Skull Cavern | 150 | 23 | Standard flying unit in Skull Cavern |
Cute Slimes
All slimes have a chance to spawn as a "cute" slime. Cute slimes have 25% more HP and deal 1 additional damage. They also have a chance to drop a rare item.
Monster Eradication
Gil, inside the Adventurer's Guild, offers rewards for killing certain types of monsters. The majority of the rewards are so-so at best, with Buglar's Ring being the main exception and the Slime Charmer Ring being almost required for slime farming.
Monster | Quantity | Reward |
---|---|---|
Slimes | 1000 | Slime Charmer Ring |
Void Spirits | 150 | Savage Ring |
Bats | 200 | Vampire Ring |
Skeletons | 50 | Skeleton Mask |
Cave Insects | 150 | Insect Head |
Duggies | 30 | Hard Hat |
Dust Sprites | 500 | Burglar's Ring |